Kraz 255b New revised v2.6.0.5 for Farming Simulator 2019

Kraz 255b New revised v2.6.0.5 for Farming Simulator 2019

here the Kraz 255B in the revised version for the FS19.

Completely revised
a few things fixed and further adapted
Zip size (MB) reduced
Original Credits Authors (FS15 / FS17 / FS19)

Properties truck:
– Power: 177 kW / 240 hp;
– speed: 80 km / h;
– Volume of a fuel tank: 330 l.
– costs: 65,500 €;
– Choose the basic color;
– choice of color scheme;
– Choose the color of the rim;
– engine selection (YaMZ-238 / YaMZ-6585-04);
– choice of wheels (highway / swamp);
– The choice of the design (set frame / additional lighting);
– Removable hood covers;
– dynamic hoses;
– Animated mudflaps;
– Animated drive shafts;
– Animated suspension;
– the choice of color
– the choice of wheels
– the choice of body color and rims
– the choice of the design
– The model has its own interior
– The model has its own wheels
– The model has its own sound
– Work lights
– The dust from the wheels
– traces of wheels
– Dirt / Washable
– detailed model
– animated parts

Version 2.5:
– Added modification Kraz 255B dump truck
– minor changes

Version 2.4:
– some technical optimizations
– Improved rims models for bast shoes
– Improved appearance of tires VID-201 (Lapti): additional side patterns and markings
– Authentic tires VI-3 added
– Improved dirt textures for tires and wheels

Changes in v1.4:
– added animation of the front suspension
– Improved animation of the rear suspension
– Some models have been replaced (now the right cans have normal canisters on Kraz ‘side and not something blue).
– Some textures have been replaced
– At the request of the community, another bike type with higher suspension and a larger gradient was added
Added the ability to move the saddle, allowing Kraz to be used on all trailers
– Added new design options, now you can remove not only the spare wheel but also the rear fenders

Version 1.3.1:
– Attach the fixed light source to a model with a frame.

What’s new in version 1.3:
– names of authors of mod
were corrected – the lights of the train started to work
– The coupling angles have been increased
– The visual post was attached to the inside of authentic Bolotnikov slices
– antenna dirt and beeps
have been added – lights have been added cockpit
– The temperature sensor and the pressure sensor have been cleaned up
– The wiper work has been adjusted
– The appearance of the instrument displays has been corrected
– Replaced the cardan model.
– At the request of the community Kraz is now available in 2 versions: with and without bows
– There are two additional options for both options: removing the spare wheel and removing the side walls of the engine
– The passenger was bored and left us 🙂

Other information about trucks:
– The collision zone was changed so that Kraz could overcome higher obstacles (the calculation was for hemp and tree trunks lying on the ground).
– The travel has been significantly increased and the stiffness reduced: Kraz sags under load and plays nice wheels in the field.
– Some textures and models have been updated (at least).
– Available selection of primary color, color design and one of the discs.
– There are 2 engines to choose from: the authentic YMZ-238 for 240 armed forces and the modern modification YMZ-6585-04 for 420 armed forces (believe me, no longer needed, 1962 Nm pull in every situation).
– 3 Types of Wheels: Road (though who needs them?) + Boggers with discs that can be painted + Boggers with authentic discs.
– Work lights, pay particular attention to the lights turned out to be very realistic.
– Animated rear suspension (front is still oak).
– Working tachometer + speedometer + fuel level
– dirty / washed.
– The protocol is clean …

So there are no questions about switching on the work light:
F – close -> remote -> switch off
Num 5 – work front
Num 6 – work at the back
It is not a BAG that at “F” does not turn on the work lights, so purposely done.

Have fun with it.
Mfg Mad Dog

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